![motorsport manager cheat engine motorsport manager cheat engine](https://www.gry-online.pl/galeria/html/pliki/366307265.jpg)
You will need to sack one, this bad "perk" lasts 52 weeks.ĥ. happened to me 3 times and I have no good advice here.
#Motorsport manager cheat engine drivers
It can happen that two drivers simultaniously decide they won´t sign a new contract while each is the team, bad luck.
![motorsport manager cheat engine motorsport manager cheat engine](https://i.pinimg.com/originals/13/a1/ed/13a1ed6b0131c25622e880ad70b03127.jpg)
Even if you have defined their roles well, my suggestion is to take the morale hit. it´s worse than my mother´s nitting club. Motorsport manager is a chickenfarm when it comes to drivers, they often fight, complain about each other, want to get rid of the mechanics or the reserve driver.
#Motorsport manager cheat engine driver
If one of your drivers has a mechanic with the perk "nurse" your two first races should be a cakewalk, only the engine/gearbox need a bit of fixing prior to racing the first race 55-60, the driver will be able to use second highest engine power throughout the race and win.Ĥ. The tricky part is never to get greedy and let the AI run itself against the wall, this works in the lowers tiers more than in the best leagues, the best teams have fast car repairs early on. You don´t need to repair as soon as the "wrench" shows, the can go 2-3 extra laps without problems. I usually go for medium tires if I can, give them fuel for the exact amount of laps I think they can race on a medium tire and start my repairs at about 2/3 of the race. The tricky part is to actually drink coffee, set engines and tires to medium and watch it all unfold. The first and second race of season 2 and onwards will provide you with a solid buffer if your cars dont crash. I usually don´t bother with spoilers, something in the car will need repairs anyway.ģ.
![motorsport manager cheat engine motorsport manager cheat engine](http://ebookfasr185.weebly.com/uploads/1/2/5/5/125577399/213490101.jpeg)
Then you need to focus on brakes and suspension, get those into the 50s and depending on your factory you may wish to improve the above parts to low 60s. Before the first race of the season you should get the engines/gearbox reliability to 55-60. Then you have a little room of time to decide whether to continue designing and improving depending on economy or use that time to increase performance on your parts to max.īefore the last two races I usually have 2-3 very illegal parts ready where reliability isn´t an issue, they are parts for the next season where I have gone with "max" choices in parts, these need to have their performance maxed and it can take time, so that´s what I do.Ģ. Design new parts all the time for the first 2/3 of the season thus improving old ones, engines are what give you the most but they are also the most expensive. I guess if you only make risky parts for next season then your progress from year to year could be too fast.After 300 hours of Motorsport Manager I decided to share some of my wisdom with you guys.ġ. Game's system is ok regardless (though I haven't played long enough to form a solid opinion). For some reason it seems that technical regulations change every season because parts that were risky (forbidden) this year will be allowed next year. Other than spec parts, this game doesn't have any technical regulations you can view. If you don't make any risky parts then you are concentrating more on current year's car developement. That's like concentrating on your next year car's developement. When you make risky parts and don't use them on your current season you get improvements next season. Well you can make the game harder by not making any risky parts but that effects balance also. Still not sure if this is exploiding the game. "+risky parts that were never used can be carried over if they are one of the two best part of the a category and will have their +risky status removed, right?" A part gets banned after you get caught using a part with risk status.